Utvalt

GeForce NOW vs Stadia, difference in image quality

GeForce NOW left, Stadia right. Right.

GeForce NOW in-game settings set to ”Ultra High”, client set to custom 1080p, 60fps, 50Mb/s.
Stadia client set to ”Best visual quality”.
undefined
Stadia is a lot more blurry and ”washed out” than the GeForce NOW image. In motion the difference is a lot more noticeable with Stadia being by far the worse.

Benchmarking GeForce NOW

I was bored so I benchmarked Assassin’s Creed:Odyssey on GeForce NOW. GeForce NOW seems to be running on a few different hardware setups and it seems random which one you’ll be allocated each time you start a game. The ones I have benchmarked are configured with an RTX2060c GPU with an Intel CPU named CC-150, and one with a 1080c GPU with an Intel Xeon CPU. As seen below, the setup with the RTX2060c performs really bad, and the one with the 1080c a whole lot better.

UPDATE: I realized that if launching the game directly from the GeForce NOW app rather than starting Steam on it and then starting the game from within that session an instance with a RTX2080c card was available instead of the previously mentioned. Benchmarks for that has been added below, and as can be seen it’s a pretty huge difference.

So, without much further ado, here are the results.

FYI the GeForce NOW settings I have used are: Custom bitrate 50Mbit/s, 1920x1080p resolution, 60FPS, VSync on. I was running the tests on the EU Northwest datacenter. The in-game benchmark tool was used.

AC:Odyssey, graphics settings: LOW

RTX2060c, Intel CC-150
GTX 1080c, Intel Xeon E5-2697
RTX2080c Intel CC-150

AC:Odyssey, graphics settings: MEDIUM

RTX2060c, Intel CC-150
GTX 1080c, Intel Xeon E5-2697
RTX 2080c, Intel CC-150

AC:Odyssey, graphics settings: HIGH

RTX2060c, Intel CC-150
GTX 1080c, Intel Xeon E5-2697
RTX 2080c, Intel CC-150

AC:Odyssey, graphics settings: VERY HIGH

RTX2060c, Intel CC-150
GTX 1080c, Intel Xeon E5-2697
RTX 2080c, Intel CC-150

AC:Odyssey, graphics settings: ULTRA HIGH

RTX2060c, Intel CC-150
GTX 1080c, Intel Xeon E5-2697
RTX 2080c, Intel CC-150

Divinity: Original Sin 2 Definitive edition review

The bees knees, if the bee is a really really big and awesome turn-based RPG!

  • Best game of this genre ever.
  • Replaces the old useless Pyramid’s of Gaza as one of the world’s seven wonders.
  • The pre-made playable ”Origin” characters are very distinct, and very very well voice-acted.
  • (Very) high replayability due to the enourmous freedom in playstyle and the different quest-lines for each Origin characters.

You haven’t lived if you haven’t accidentally set your entire party on fire and had sex with a skeleton. Bye!


9 of 10 flaming bears

Shadow of the Tomb Raider review.

A bunch of long cut-scenes with some jumping and shooting in between. Meh story. Much like the movie/musical ”Cats” it feels like a long introduction and then it’s suddenly over. Actual gameplay is fun, just not enough of it.

  • Skill/weapons upgrades feel inconsequential.
  • Beautiful graphics including raytraced shadows.
  • Low replayability due to the mentioned long (many non-skippable) cut-scenes.
  • Nothing new compared to the other games in the triology.
  • (Relatively) short main story.


6 out of 10 crumbling walls

The amazingly bad AI at work.